6/11/2023 0 Comments Current grim dawn trainerTake the narrow stairs down to the first-level halls.Abby excuses herself to prepare for the evening.Knock on the door by the mirror to talk to Abby (if before 3:00pm.Leave the room and explore the halls: see ventilation grate, dumb waiter door.(Clicking “Cancel” will let you back out.) Read your diary – entries will be added as you discover information.Unlock suitcase – requires using the modern key in your inventory.Explore the room – notice the bed footboard design, the bedpost (stuck), the dragon table near the fireplace, dragon statue on the mantle (Note the Chinese symbol for “ daughters“, Nancy will audible speak this after reading the tapestry.). ![]() Read the tapestry – this triggers Nancy’s audible comments on all future Chinese symbols related to this poem.Opening introduction letter – triggered by choosing the difficulty level.Opening slides, Main Menu, choose New Game.Abby – available from 8am to 3pm, and 6pm to 10pm.Louis – available from noon to 5pm (after you have met the others).Each character has different hours of availability, with three of them listing their schedule in the dining room. The time can be seen on Nancy’s bedroom alarm clock, as well as the pocket watch in the user interface, at the lower-left corner of the screen. ![]() Have a specific question? Click here to see the Trigger List by topic! The BOLDED items are required to complete the game. Playing on the junior detective or senior detective level does not affect the triggers. It is generally in the order of gameplay since the order of player choices can vary from game to game. This walkthrough for Nancy Drew: Message in a Haunted Mansion (2000) (MHM) is listed by the game triggers, or logic flags.
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